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If this game were really having a memory leak issue, there'd be hundred post threads left and right. My ram usage spikes almost to 6000 mb just by being logged in, without doing anything. Blizzard just updated one of the forum post
We've identified and are working on a fix for unbounded memory growth that's affecting windows users using dx11 and all mac users I've been facing a freezing problem recently while playing world of warcraft, particularly after the latest expansion We should ideally have a hotfix build deployed early next week with the fix
In the meantime, typing /console gxrestart in chat should cause the client to jump back down to normal memory usage (but will keep growing.
But what is a memory leak in a game Let's look at the science. Blizzard has posted on the forums about a new memory leak happening with directx 11 and mac users since patch 10.2 Blizzard will be patching the issue with the next weekly reset.
I've been dealing with some serious memory leaks since tuesday, even with all my addons disabled I've tried reinstalling the game from scratch, but the issue persists Is there any workaround or solution to fix this? 10.2 seems to have memory leak is this ok
Game starts to freeze a little bit, when it's memory consumption reaches 10gb
I've never noticed such problem before It's 100% not addon problem Dragonflight patch 10.2 is grappling with a memory leak problem Here's a temporary solution while awaiting the permanent fix.
It seems to already be a popular topic but i am just here to confirm As you might know, world of warcraft uses several graphics apis Direct3d 11, direct3d legacy and direct3d 12 Currently there's a massive memory leak if you have either of d3d11 apis selected that happens every time game processes an environment transition (any kind of loading screen
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